But that is where scaling comes into play, preferably using HiDPI. Mine is 140ppi! That means I basically can't use it at native resolution other then a few tasks, that don't include checking my email. Some monitors have hardware PPI much higher. if that native resolution is less than 95ppi, you will feel like all the fonts are too big and space is being wasted. But if that native resolution is over 105ppi, then me personally, my eyes get tired after working a while from typical 2-3 feet viewing distance. The native resolution will be "normal" and clear, sharp and that will be whatever it is. If so, that is a monitor that you will want to run at its native resolution and not at any other resolution. And some of them fit nicely into that range between 95-105ppi.at their native resolution. Now, when you are shopping for monitors they will have their native resolution. The fonts seem slightly big to me on that one now that I'm used to running at 105ppi. I believe the famous Apple Cinema Display was 95 if I recall. I can even go up to 110ppi for a while, but my eyes will tire after some hours like that. I personally think with HiDPI settings, I can read nicely up to about 105ppi. That is what most of you will think is "normal", and anything else will seem a little bigger or smaller, depending on that effective PPI. If the number if higher then 100, then everything will appear slightly "smaller then normal".īut what is normal? What I can say is that its a little different for everyone, though the human eye is actually surprisingly predictable, but prior to 4k monitors coming out, most monitors would get the the PPI around 95-100. If the PPI number is smaller then 100, then the fonts, title bars and other such things will all appear "bigger then normal". So you can plug in whatever size and resolution you want into that calculator and find out the effective PPI. With 4k monitors came a million options and confusion. Prior to 4k, this was easy, everyone ran at native resolution. GUI designers go by what they feel most displays will be set at. I personally have found my own viewing preference is in the range of 100-105ppi.which largely will determine how big or small the fonts will all be and other elements too, like I said, title bars, edge lines, icon sizes, etc. in most standard apps follows an assumption that a typical "normal" monitor will have a PPI around ~100ppi. Of course this just means the 4k ones are getting dirt cheap, so if you're happy with those, then why not! But I'm good with what I have now, so by the time I get one there will be more options, but I'm happy to see some 5k ultrawides coming out, which I think will be really key for me in getting an ultra-wide. My next monitor will be some kind of ultra wide, which I can look over the top of easily, either at musicians in the room, or at a large monitor mounted in the wall. 4k Ultrawide cannot use HiDPI.you will be mostly stuck with either one native resolution and you better like it.or else grainy looking non-HiDPI scaling if you need to make the fonts bigger. I absolutely love Retina/HiDPI modes, etc. At 5k2k.they are more like the same pixel density as my 32" 16:9 LG, except 10 inches wider!, I have always liked the size of around 38-40 inch ultra wide monitor, but at 4k they are not enough resolution. That means they basically make it the same pixel density and resolution as a typical 4k 16:9, but make it ultra-wide at 21:9) Rename resolutions to regular useful terms like Gaming, Documents, Graphics Design, Presentation, TV etc.(note, 5k2k is the new 4k.Create and enable new custom resolutions to adapt to any available screen, including screens inbuilt into cars.Link screens to specific events like Key shortcuts, Apple scripts, Application launched and more.Disable or activate screens on demand, for example to use a Macbook in clamshell mode.Saving desktop layouts to get everything into position right the moment, you jump to a certain resolution.The things you can do with SwitchResX include: To make screen control as smooth as possible, SwitchResX integrates a huge amount of functions into a single easy to use tool. Written completely in Cocoa, Apple's programming framework, SwitchResX is perfectly integrated into the system, working both in 32-bit and 64-bit mode and also being able to handle PowerMac and Intel CPU architectures. With SwitchResX you can keep control of your screen resolution and the way, every single app displays its content on your screen – or screens! Because SwitchResX can handle more than one screen totally individually, giving you all the freedom and flexibility you need at any time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |